

Click and drag the ribcage to draw a sphere. From the Brush menu select the Insert Sphere brush. The Insert brushes enable you to insert various pieces of polygon geometry into the ZTool, position and scale them, and then blend them seamlessly into the DynaMesh. Since the model is now in DynaMesh mode you have access to the Insert brushes. As the figure grows, this value may need to be increased to maintain the level of detail you add to the model. Here, 128 sets the resolution of the DynaMesh so each time the mesh is updated it retains its details. Under the Geometry menu (Tool > Geometry), move the DynaMesh resolution slider to 128 and click the DynaMesh button. This will enable you to take advantage of the DynaMesh tools to reconstruct, add and subtract from the mesh dynamically as you progress.

Once you have the torso mass established, you need to create a DynaMesh. Don’t spend too much time here, though, as this phase is far more about creating shape and gesture than any details. This will be the central point from which I expand the rest of the figure, so I want it to be relatively accurate in terms of shape and orientation. I continue to refine the form by pulling the thoracic arch up and in and from the side view, giving the ribcage its characteristic tilt. Draw the model on the canvas, and while in Edit mode, use the Move brush to shape it into the egg form of the ribcage. Open the Lightbox browser and from the Tool section select the Polysphere. You’ll create your ribcage from the polysphere primitive. This enables you to establish the volume and orientation of the ribcage, and gives you a point from which to grow off the appendages and pelvic block. The best place to start any figure, in my opinion, is the torso mass.
